Macro photogrammetry – digitizing small details

A lot of the photogrammetry models I make, and that I generally see online are of decent sized objects, or even large buildings and terrains. But as long as you can take a decent photo of something, you can digitize it. A while ago I tweeted some nice Macro images of a fossil fish specimen... Continue Reading →

Epic games buys RealityCapture developer

This is very exciting news I came across on shuttercg.com - Epic games have acquired Capturing Reality, the developers of Reality Capture. This is a pretty big deal, I think. Reality Capture was by far, both the quickest and best quality photogrammetry software in my testing. However, their pricing model has been pretty ridiculous, either... Continue Reading →

Photogrammetry Testing: 3DF Zephyr 5.0

I’ve covered 3DF Zephyr before, both the free version, and the professional version.  Today 3D Flow released version 5.0, which claims significant speed ups and quality improvements, so I thought I’d run my standard dataset through it. I'm using the 14 day trial version of Lite. The free version is still available but limited to... Continue Reading →

Website Built with WordPress.com.

Up ↑