Meshroom CL – The best free photogrammetry software now works without Nvidia

A little while ago I wrote about COLMAP-CL, a fork of the original project re-written so as to remove the reliance on CUDA, and therefore Nvidia GPUs. Now, from the same source, OpenPhotogrammetry on Github, comes Meshroom-CL. It's still in pre-release, at version 0.7, but I gave it a run through on my work iMac... Continue Reading →

Epic games buys RealityCapture developer

This is very exciting news I came across on - Epic games have acquired Capturing Reality, the developers of Reality Capture. This is a pretty big deal, I think. Reality Capture was by far, both the quickest and best quality photogrammetry software in my testing. However, their pricing model has been pretty ridiculous, either... Continue Reading →

Photogrammetry Testing: 3DF Zephyr 5.0

I’ve covered 3DF Zephyr before, both the free version, and the professional version.  Today 3D Flow released version 5.0, which claims significant speed ups and quality improvements, so I thought I’d run my standard dataset through it. I'm using the 14 day trial version of Lite. The free version is still available but limited to... Continue Reading →

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