[Academic Tech] Surface Laptop Studio vs m1 MacBook Pro (and vs 7 year-old desktop): photogrammetry and rendering

Ok, I've outlined in my previous post that the Surface Studio Laptop is a lovely device, and a potential candidate for replacing my aging desktop. So the question is, how well does it cope with the kind of workloads I have? Left, the Surface Laptop Pro. Middle - the monitor for my Desktop. Right, the... Continue Reading →

I’m A Reality Capture Convert.

Since I first started getting into Photogrammetry in a serious way, with my 2012 paper on using Bundler and PMVS, and throughout much of this blog’s life, I’ve been a massive proponent of free and open-source photogrammetry software.  For years I used COLMAP, and then Meshroom. The latter was particularly good, offering a full pipeline... Continue Reading →

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