I scan a lot of 2.5D things. That is to say, 3D, but only a surface. Think dinosaur tracks, like this: One of the problems you can come across is if you want to 3D print something like this, it needs thickness. Visualization can also be helped if there’s context for the edges. I’ll outline... Continue Reading →
Meshroom 2021.1.0 – What’s new, and what parameters to tweak
Last week the binaries for AliceVision Meshroom 2021.1.0 were released. I’ll take a look at what’s changed since the last time we took a look at Meshroom. Meshroom 2020 and texturing. The last time I posted specifically about Meshroom, it was version 2019.2. I didn’t make a post about 2020.1.0 mainly because texturing broke. Previously... Continue Reading →
Surface Pro X review (and comparison with Surface Go)
I test out the Surface Pro X as a replacement for my Surface Go. I try out x64 compatibility too, using the latest Windows Insider preview.
A free/opensource workflow from CT scan to FEA
Free software workflow from CT scan to FEA results
Trials and tribulations of recording lectures – what’s (not) worked
In these COVID times, I've been required to do all my lecturing online. LJMU have continued to give practicals face-to-face, but the lectures are being delivered via the internet. In almost all cases so far, I've given live lectures over Zoom, and this has worked really well. Not only have the lectures been delivered smoothly... Continue Reading →
Free and Commercial Photogrammetry software review: 2020 [with minor updates in 2021]
It's been a few years since I've done a review of all the software I've tried. It's time to update that, with more free software, and the commercial (paid) software I've been trying out. I was trying to find a way to include a sort-able and filter-able table, but that requires a business plan apparently,... Continue Reading →
Photogrammetry Testing: 3DF Zephyr 5.0
I’ve covered 3DF Zephyr before, both the free version, and the professional version. Today 3D Flow released version 5.0, which claims significant speed ups and quality improvements, so I thought I’d run my standard dataset through it. I'm using the 14 day trial version of Lite. The free version is still available but limited to... Continue Reading →
Moving from Endnote to Zotero
A running theme of this blog (and my work in general) is in using freely available software when I can. There's multiple reasons for this; the main and most obvious being saving money. But there are other reasons too - losing access when changing institutions (or when licensing changes and something becomes unaffordable) is a... Continue Reading →
Transferring textures from two halves to a whole (using Maya)
Retexturing from two seperate scans using Maya.
Transferring textures from two halves to a whole (using Blender)
Using a scan in two halves to re-project a texture onto a new mesh, using Blender.