A custom shader in blender for quickly applying height maps to fossil tracks.
In these days of working from home, you may need to explain how to do something visually on you computer. Windows 10 has a built in screen recorder in the Xbox Game Bar, and I've been using this to record short tutorials for this website, and for students accessing information for the first time online.... Continue Reading →
Working with photogrammetry, laser scanning, and all the other techniques I dabble with/intimately rely on, I generate a lot of 3D data. For the most part that data is usually very high resolution, and often quite noisy and in need of cleaning up. I want to detail here some of the software I've come across... Continue Reading →
Photogrammetry testing: Agisoft Metashape. Affordable and good, there's a reason this is the go-to software.
Photogrammetry Testing: Reality Capture [Disclosure: I asked Capturing Reality for a temporary license to access the full version so I could test it and export models, they kindly agreed and gave me a 1 month license. This in no way affects my review] Ok, let’s get this out of the way – Reality Capture is... Continue Reading →
This is something of a pre-series post, explaining that over the coming weeks I'll be reviewing commercial photogrammetry software.
Continuing a common theme of this blog – free or cheap software for scientific purposes, I thought I’d give a quick run-down of the free software available for segmenting CT data into digital models (e.g. objs/stls). This list is by no means comprehensive, but I’ve tried everything here to a reasonable degree. I’m not planning... Continue Reading →