As I’d previously noted, RealityCapture has been re-branded to RealityScan, to align branding across desktop and mobile applications. With the rebrand come some major new changes: AI Masking Smarter Alignment Aeriel LiDAR Support Quality Analysis To install it, you need to fire up Epic Games Launcher, then I had to wait a while until the... Continue Reading →
Updated height map material for blender – use images or colour ramps
Recently for our paper on hominid tracks, I was visualizing some topographic images of footprints using blender. We were asked by the journal not to use the standard red-green-blue colour scale as it's not great either for colour blind people, or for conveying subtle changes in topography. Rather than use black-white, as I've done in... Continue Reading →
Colour matching textures of two models with Photoshop.
Using "color match" in photoshop to make two photogrammetric models made under different lighting conditions, more consistent.
Transferring textures from two halves to a whole (using Maya)
Retexturing from two seperate scans using Maya.
Transferring textures from two halves to a whole (using Blender)
Using a scan in two halves to re-project a texture onto a new mesh, using Blender.
The best free software for editing and cleaning (decimating and retopologizing) meshes and 3D data [2020]
Working with photogrammetry, laser scanning, and all the other techniques I dabble with/intimately rely on, I generate a lot of 3D data. For the most part that data is usually very high resolution, and often quite noisy and in need of cleaning up. I want to detail here some of the software I've come across... Continue Reading →
Swimming dinosaur tracks in the grass in wales? (No)
A couple of weeks ago I was out walking in North Wales near Conwy, and came across this: Intriguing! This was on the top of the hill near Conwy, and there were no animals immediately visible. But it did get my mind thinking about apparent swimming dinosaur tracks I’d seen figured before: I’ve... Continue Reading →
How to generate a height map with CloudCompare
This should give you the basics to generate a heat map of height for a 3D model (in this case a fossil dinosaur footprint), using CloudCompare (One of my top choices of freely available software*). I’m going to assume you have a model correctly scaled, but not necessarily oriented to any specific world axis. The... Continue Reading →
New Dinosaur footprints from China + open data
Small post announcing the publication of a new paper: Xing, L., M. G. Lockley, H. Klein, P. L. Falkingham, J. Y. U. L. Kim, R. T. Mccrea, J. Zhang, W. S. P. Iv, T. A. O. Wang and Z. Wang (2016). "First early Jurassic small ornithischian tracks from Yunnan Province , Southwestern China." PALAIOS 31(11):... Continue Reading →
The importance of 3D for tracks -or- how big is your footprint really!
I should probably have made this post sooner, as it's about my chapter in the Great Dinosaur Track Book Of 2016: "Dinosaur Tracks: The Next Steps". It's a volume I was privileged enough to be an editor for, and it contains a number of excellent chapters. I wanted to post about my own... Continue Reading →