Retexturing from two seperate scans using Maya.
Transferring textures from two halves to a whole (using Blender)
Using a scan in two halves to re-project a texture onto a new mesh, using Blender.
Palaeobiology, locomotion & fossil footprints — using 3D imaging, AI, and robotics
Retexturing from two seperate scans using Maya.
Using a scan in two halves to re-project a texture onto a new mesh, using Blender.