**WARNING - this is a very niche rant** I'm quite a tech nerd. I enjoy gadets, and phones, and even writing software and addons. A big part of this is that I just generally enjoy interacting with my computer's operating system to get stuff done. I've been firmly embedded in Windows most of my life,... Continue Reading →
Updated height map material for blender – use images or colour ramps
Recently for our paper on hominid tracks, I was visualizing some topographic images of footprints using blender. We were asked by the journal not to use the standard red-green-blue colour scale as it's not great either for colour blind people, or for conveying subtle changes in topography. Rather than use black-white, as I've done in... Continue Reading →