Using a scan in two halves to re-project a texture onto a new mesh, using Blender.
Creating a flexible height ramp shader for blender
A custom shader in blender for quickly applying height maps to fossil tracks.
Palaeontologist: Dinosaur Footprints – Biomechanics – Simulation
Using a scan in two halves to re-project a texture onto a new mesh, using Blender.
A custom shader in blender for quickly applying height maps to fossil tracks.