A custom shader in blender for quickly applying height maps to fossil tracks.
How to generate a height map with CloudCompare
This should give you the basics to generate a heat map of height for a 3D model (in this case a fossil dinosaur footprint), using CloudCompare (One of my top choices of freely available software*). I’m going to assume you have a model correctly scaled, but not necessarily oriented to any specific world axis. The... Continue Reading →