RealityScan – Photogrammetry on Android

As with so much of my gadget life, I've been looking longingly over at the Apple ecosystem, in this context specifically for the amazing 3D scanning apps that are available for the iPhone and iPad. Because those devices have lidar on the back, 3D scanning apps work really well - using the camera to texture... Continue Reading →

Windows is getting me down

**WARNING - this is a very niche rant** I'm quite a tech nerd. I enjoy gadets, and phones, and even writing software and addons. A big part of this is that I just generally enjoy interacting with my computer's operating system to get stuff done. I've been firmly embedded in Windows most of my life,... Continue Reading →

[Photogrammetry] Meshroom 2023.1 released

I've had a keen eye on Alicevision Meshroom since it's first major release back in... 2018? Development of the open source photogrammetry software has felt slow for the past few years, but just this week a new release was pushed out, 2023.1.0. Here's the official new feature list: Release Notes Summary Major improvements of the... Continue Reading →

I’m A Reality Capture Convert.

Since I first started getting into Photogrammetry in a serious way, with my 2012 paper on using Bundler and PMVS, and throughout much of this blog’s life, I’ve been a massive proponent of free and open-source photogrammetry software.  For years I used COLMAP, and then Meshroom. The latter was particularly good, offering a full pipeline... Continue Reading →

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