Adding thickness to your scans for 3D printing. Or… Making 3D surfaces into solids.

I scan a lot of 2.5D things.  That is to say, 3D, but only a surface.  Think dinosaur tracks, like this: One of the problems you can come across is if you want to 3D print something like this, it needs thickness.  Visualization can also be helped if there’s context for the edges. I’ll outline... Continue Reading →

Epic games buys RealityCapture developer

This is very exciting news I came across on shuttercg.com - Epic games have acquired Capturing Reality, the developers of Reality Capture. This is a pretty big deal, I think. Reality Capture was by far, both the quickest and best quality photogrammetry software in my testing. However, their pricing model has been pretty ridiculous, either... Continue Reading →

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