The problem - my employer is all in on Microsoft 365. They have flipped the admin switches that mean email can only be checked via Outlook (or Apple Mail, because executives like Apple, I assume). Meetings, data etc are all managed via Teams, and there's a tight integration between teams and Outlook. Data are stored... Continue Reading →
Linux 2: Even nearlier there… Moving to CachyOS, squashing bugs, and living the Linux life.
My last post was about trying out Bazzite. I'd installed it to an external SSD and gave it a good go for a few days as my main OS. It was a bit of a faff, needing to carry around the SSD with the laptop when I moved about, so I finally put on my... Continue Reading →
No more Agisoft? Turn to Reality Capture with this guide
I’ve had multiple emails now from different people working at US government agencies – Agisoft Metashape is no longer available nor allowed because it’s made by a Russian company. Below, I’ll provide a run through of Reality Capture as it stands today. The main competitor to Metashape is Reality Capture, now owned by Epic Games. ... Continue Reading →
RealityScan – Photogrammetry on Android
As with so much of my gadget life, I've been looking longingly over at the Apple ecosystem, in this context specifically for the amazing 3D scanning apps that are available for the iPhone and iPad. Because those devices have lidar on the back, 3D scanning apps work really well - using the camera to texture... Continue Reading →
Updated height map material for blender – use images or colour ramps
Recently for our paper on hominid tracks, I was visualizing some topographic images of footprints using blender. We were asked by the journal not to use the standard red-green-blue colour scale as it's not great either for colour blind people, or for conveying subtle changes in topography. Rather than use black-white, as I've done in... Continue Reading →
[Photogrammetry] Meshroom 2023.1 released
I've had a keen eye on Alicevision Meshroom since it's first major release back in... 2018? Development of the open source photogrammetry software has felt slow for the past few years, but just this week a new release was pushed out, 2023.1.0. Here's the official new feature list: Release Notes Summary Major improvements of the... Continue Reading →
A.I. (well, machine learning) and Dinosaur tracks
It's a while since I've posted about new papers, so I'm going to have a series of posts catching up on 2022's papers. First up is Jens Lallensack's cool paper in Interface about using AI and machine learning to distinguish between theropod and ornithopod tracks. For those unfamiliar, ornithopod tracks and theropod tracks are both... Continue Reading →
I’m A Reality Capture Convert.
Since I first started getting into Photogrammetry in a serious way, with my 2012 paper on using Bundler and PMVS, and throughout much of this blog’s life, I’ve been a massive proponent of free and open-source photogrammetry software. For years I used COLMAP, and then Meshroom. The latter was particularly good, offering a full pipeline... Continue Reading →
Neural Radiance Fields (NERF), and Instant-ngp – Future of photogrammetry?
I’ve been testing out instant-ngp recently, it’s an open-source software from Nvidia that generates neural radiance fields. That’s a 3D representation of an object that is fundamentally different from the points or verticies and faces we may be used to. Rather than representing an object through 3D coordinates, connections between them, and colours (i.e. vertices... Continue Reading →
Free photogrammetry software review: 2017
Given how insanely popular my 'trying photogrammetry software' series has been this year, I thought I'd round up what I've tried, what's worked well, and what hasn't. Obviously I gave each piece of software in my blog posts a go with a standard dataset. That photo set was not ideal - it includes photos taken... Continue Reading →