News/Blog

Colour matching textures of two models with Photoshop.

Using "color match" in photoshop to make two photogrammetric models made under different lighting conditions, more consistent.

Updated batch script for Meshroom 2021

This is an update of a previous post, because updates to meshroom broke the previous scripts. There's two main changes to Meshroom that have occured: Instead of Meshroom_photogrammetry.exe, you now call meshroom_batch.exeYour scene must have a publish node after the final node. Here's the updated script, and it should be commented appropriately: :: meshroomCMD.bat ::... Continue Reading →

REMBG – a phenomenal AI-based background remover

I've previously detailed my process for removing backgrounds from non-ideal photogrammetry data sets, using Photoshop and it's pretty neat object selection tool. The result of removing backgrounds from images is that you can use the 'void' method, without needing a full photoshooting studio. For instance, I have a lightbox, but it's only good for small... Continue Reading →

Epic games buys RealityCapture developer

This is very exciting news I came across on shuttercg.com - Epic games have acquired Capturing Reality, the developers of Reality Capture. This is a pretty big deal, I think. Reality Capture was by far, both the quickest and best quality photogrammetry software in my testing. However, their pricing model has been pretty ridiculous, either... Continue Reading →

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