Updated batch script for Meshroom 2021

This is an update of a previous post, because updates to meshroom broke the previous scripts. There's two main changes to Meshroom that have occured: Instead of Meshroom_photogrammetry.exe, you now call meshroom_batch.exeYour scene must have a publish node after the final node. Here's the updated script, and it should be commented appropriately: :: meshroomCMD.bat ::... Continue Reading →

REMBG – a phenomenal AI-based background remover

I've previously detailed my process for removing backgrounds from non-ideal photogrammetry data sets, using Photoshop and it's pretty neat object selection tool. The result of removing backgrounds from images is that you can use the 'void' method, without needing a full photoshooting studio. For instance, I have a lightbox, but it's only good for small... Continue Reading →

Epic games buys RealityCapture developer

This is very exciting news I came across on shuttercg.com - Epic games have acquired Capturing Reality, the developers of Reality Capture. This is a pretty big deal, I think. Reality Capture was by far, both the quickest and best quality photogrammetry software in my testing. However, their pricing model has been pretty ridiculous, either... Continue Reading →

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