As I’d previously noted, RealityCapture has been re-branded to RealityScan, to align branding across desktop and mobile applications. With the rebrand come some major new changes: AI Masking Smarter Alignment Aeriel LiDAR Support Quality Analysis To install it, you need to fire up Epic Games Launcher, then I had to wait a while until the... Continue Reading →
No more Agisoft? Turn to Reality Capture with this guide
I’ve had multiple emails now from different people working at US government agencies – Agisoft Metashape is no longer available nor allowed because it’s made by a Russian company. Below, I’ll provide a run through of Reality Capture as it stands today. The main competitor to Metashape is Reality Capture, now owned by Epic Games. ... Continue Reading →
Focus stacking and photogrammetry
I experimented with macro photogrammetry using a small fossil and a Nikon Z8 camera with MC105 VR S lens. I used focus-shift and focus-stack with shallow depth of field. Reality Capture produced a good model from the focus-stacked images, but using the lens at f51 also yielded a great result. Both methods have their benefits.
Reality Capture going free for everyone*
The other day, I saw that Capturing reality announced a new pricing plan for their photogrammetry software Reality Capture: https://twitter.com/peterfalkingham/status/1767573164614103112?s=20 Reality Captured wormed it's way into my heart as my favourite photogrammetry software. Initially, while I was blown away by the speed of Reality Capture, I had a bit of a rough first impression due... Continue Reading →
Beholder Vision Desktop
I reviewed Beholder Vision back in 2022, and then it was a web-based service, where you upload your photos, it produces a model, and you then download it. That service is still available, but Beholder have now released a desktop version. Best of all, it’s complete free for personal use. It’s technically ad-supported, though so... Continue Reading →
RealityScan – Photogrammetry on Android
As with so much of my gadget life, I've been looking longingly over at the Apple ecosystem, in this context specifically for the amazing 3D scanning apps that are available for the iPhone and iPad. Because those devices have lidar on the back, 3D scanning apps work really well - using the camera to texture... Continue Reading →
Reality Capture v1.3: The fastest just got faster
Yesterday Capturing Reality released Reality Capture 1.3. Key among the change log was "faster model reconstruction and texturing", as well as some improved UV unwrapping. I've enjoyed the speed of Reality Capture for a while, and last year declared myself a reality capture convert. In fact, I now use Reality Capture as a matter of... Continue Reading →
[Photogrammetry] Meshroom 2023.1 released
I've had a keen eye on Alicevision Meshroom since it's first major release back in... 2018? Development of the open source photogrammetry software has felt slow for the past few years, but just this week a new release was pushed out, 2023.1.0. Here's the official new feature list: Release Notes Summary Major improvements of the... Continue Reading →
[Academic Tech] Surface Laptop Studio vs m1 MacBook Pro (and vs 7 year-old desktop): photogrammetry and rendering
Ok, I've outlined in my previous post that the Surface Studio Laptop is a lovely device, and a potential candidate for replacing my aging desktop. So the question is, how well does it cope with the kind of workloads I have? Left, the Surface Laptop Pro. Middle - the monitor for my Desktop. Right, the... Continue Reading →
I’m A Reality Capture Convert.
Since I first started getting into Photogrammetry in a serious way, with my 2012 paper on using Bundler and PMVS, and throughout much of this blog’s life, I’ve been a massive proponent of free and open-source photogrammetry software. For years I used COLMAP, and then Meshroom. The latter was particularly good, offering a full pipeline... Continue Reading →