Reality Capture v1.3: The fastest just got faster

Yesterday Capturing Reality released Reality Capture 1.3. Key among the change log was "faster model reconstruction and texturing", as well as some improved UV unwrapping. I've enjoyed the speed of Reality Capture for a while, and last year declared myself a reality capture convert. In fact, I now use Reality Capture as a matter of... Continue Reading →

Windows is getting me down

**WARNING - this is a very niche rant** I'm quite a tech nerd. I enjoy gadets, and phones, and even writing software and addons. A big part of this is that I just generally enjoy interacting with my computer's operating system to get stuff done. I've been firmly embedded in Windows most of my life,... Continue Reading →

[Photogrammetry] Meshroom 2023.1 released

I've had a keen eye on Alicevision Meshroom since it's first major release back in... 2018? Development of the open source photogrammetry software has felt slow for the past few years, but just this week a new release was pushed out, 2023.1.0. Here's the official new feature list: Release Notes Summary Major improvements of the... Continue Reading →

A.I. (well, machine learning) and Dinosaur tracks

It's a while since I've posted about new papers, so I'm going to have a series of posts catching up on 2022's papers. First up is Jens Lallensack's cool paper in Interface about using AI and machine learning to distinguish between theropod and ornithopod tracks. For those unfamiliar, ornithopod tracks and theropod tracks are both... Continue Reading →

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